
GEMS: For body pieces you’ll want Diamonds for ALLRES. Feel free to roll “random helpful stats” on these for now, instead of the usual endgame CHC/CHD/MAINSTAT. Get any stat on these that you feel you’re missing. Rings and Amulet: You NEED sockets on these to prep for legendary gems. You’ll be surprised how a single item can give you a whole load of toughness on. For barb’s playstyle, I value LpFS a little more than LpH, but having either or both isn’t bad early on.īelt: Is a huge source of defense. LpH rolls on almost anything, but LpFS only shows up on MIGHTY WEAPONS and MIGHTY BELT. You want at least some of it on your gear. SELF HEALING: Life per Hit and/or Life per Fury Spent is pretty huge for your early game survival. Socketing Diamonds also gives you ALLRES. ALLRES is your best defensive stat by a LARGE MARGIN. So, in your reroll strategy REMOVE ALL ARMOR ROLLS as they’re pretty much USELESS – and replace them with ALL RESISTS. This results in a huge lack of ALL RESISTS. Avoid any other stat for now.īarb is an STR Class – meaning you get free ARMOR from all the STR on your gear. Socket is fine, too (Purple gem for LpH, Red for DMG+, Green for CHD+). WEAPON: Craft or find a 2H Mighty Weapon. Nicely rerolled yellows will carry you for a LONG TIME.

REROLLING YELLOW ITEMS IS SUPER LEGIT, CHEAP, AND UNDERRATED.
